AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")

function ENT:Initialize()
	self:SetModel("models/hunter/plates/plate1x1.mdl")
	self:PhysicsInit(SOLID_VPHYSICS)
	self:SetMoveType(MOVETYPE_VPHYSICS)
	self:SetSolid(SOLID_VPHYSICS)
	self:SetAngles(self:GetAngles() + Angle(90,0,0))
	self:SetColor(Color(0,0,0,255))
	local phys = self:GetPhysicsObject()
	if phys:IsValid() then phys:Wake() end
	self:SetCollisionGroup( COLLISION_GROUP_WORLD )
end